Run a Farm

Guide

Run A Farm Robux Shop Prices

Checked

Run A Farm sells all premium upgrades as developer products. Queries to the official Roblox game pass endpoint return zero entries, while the developer products catalog lists nineteen items priced between 29 Robux and 1,499 Robux as of 2026-11-08. In addition, in-game shop menus display discounted purchase prices that differ consistently from raw API catalog rates.

Premium architecture and tab structure

When you open the in-game shop interface by clicking SHOP on the left HUD, the store window displays two tabs: PASSES and CASH. Technical queries to the Roblox game pass API endpoint return {"gamePasses":[],"nextPageToken":null} with an HTTP 200 response, while the legacy game pass route returns a 404 error. The game does not use Roblox game passes at all. Every item listed under the PASSES tab is coded as a developer product.

The contents of the CASH tab were never opened or captured during recorded runs. What denominations of in-game cash the developers sell, or what exchange rates they offer for Robux, remains unrecorded on screen.

Complete developer products price list

The table below documents all nineteen developer products active on 2026-11-08, comparing the published API catalog price against the in-shop price and card text captured in live frames:

Product API price In-shop price Card text
VIP BUNDLE 1,499 R$ 1,200 R$ + = VIP tag on your name and in chat
2x Coins 299 R$ 240 R$ Double money from everything
Auto Buy 199 R$ 160 R$ Your farm builds itself
Golden Hen 299 R$ 240 R$ Lays a golden egg every 30s
Auto Collect 129 R$ 104 R$ Eggs fly into your basket
Auto Claim Quest 149 R$ 120 R$ Quests claim themselves + 1 more
Lucky Eggs 149 R$ 120 R$ 5x golden eggs, worth double
2x Crops 199 R$ 160 R$ Every harvest counts double
2x Ore 199 R$ 160 R$ Every ore block gives 2
Mega Basket 199 R$ 160 R$ Carry 5x as much
Big Loads 149 R$ 120 R$ Trucks, hoppers and ore bins hold 2x
Pro Crew 199 R$ 160 R$ Workers work twice as fast
Famous Stand 199 R$ 160 R$ Twice the customers at your stand
Fast Feet 29 R$ 24 R$ Run 50% faster
Golden Harvester 499 R$ 400 R$ The best harvester, in GOLD
1 Hour of Income 49 R$ not read not read
6 Hours of Income 149 R$ not read not read
12 Hours Of Income 249 R$ not read not read
24 Hours Of Income 449 R$ not read not read

Observed pricing arithmetic and VIP dialog

Comparing the two price columns reveals an arithmetic pattern. Wherever both the API price and the in-game shop price exist, the in-shop price equals the API price multiplied by 0.8 rounded:

  • 299 R$ becomes 240 R$
  • 199 R$ becomes 160 R$
  • 149 R$ becomes 120 R$
  • 129 R$ becomes 104 R$
  • 499 R$ becomes 400 R$
  • 29 R$ becomes 24 R$
  • 1,499 R$ becomes 1,200 R$

This 20 percent reduction appears across every captured store item. Treat this calculation as an observation from recorded interface frames; the game does not publish an official discount rule.

The purchase confirmation dialog for the VIP BUNDLE adds further detail. When opened, the dialog window reads Buy Item, displays 1,200 alongside a struck-through price of 1,497, and includes labels reading Saving 299 with Plus and SAVE 18%.

Three purchases that change the farm loop most

Based on card text (stated here as card claims, without in-game measurement), three purchases alter farm operations the most:

  1. Famous Stand (160 R$ in shop, 199 R$ API). The card claims Twice the customers at your stand. Customer arrival rates dictate how fast inventory converts into cash. If the card doubles customer foot traffic, it directly eliminates stand congestion and clears coops from hitting backlogged states.
  2. Mega Basket (160 R$ in shop, 199 R$ API). The card claims Carry 5x as much. Expanding your starter 50-item bag to 250 items cuts your travel time between coops, fields, and delivery points by fivefold.
  3. Auto Buy (160 R$ in shop, 199 R$ API). The card claims Your farm builds itself. If the upgrade purchases new plots, coops, and station expansions automatically as cash becomes available, it removes the need to walk to purchase pads manually.

What not to buy first

Avoid spending Robux on timed income products during early gameplay. The store lists 1 Hour of Income, 6 Hours of Income, 12 Hours Of Income, and 24 Hours Of Income. When your farm consists of a single starter coop and an unimproved stand, your hourly cash rate is small. Purchasing 24 hours of earnings at that stage yields little return compared to buying permanent upgrades after financing advanced facilities like the greenhouse.

You should also skip Auto Claim Quest (120 R$ in shop, 149 R$ API) early on. The card claims Quests claim themselves + 1 more. Because quest cards complete intermittently when you deliver crops or gather eggs, clicking the claim prompt on screen costs nothing. Evaluate whether your active quest objectives justify manual delivery runs by using our quest value calculator.

To sequence your progression with earned cash before spending premium currency, review our guide on what to buy first.

Questions

Frequently Asked Questions

Does Run A Farm have game passes?

No. The game-pass endpoint returns an empty list; everything sold is a developer product, and the in-game shop divides them into PASSES and CASH tabs.

Why is the shop price different from the API price?

We recorded both on the same day: the frame read 160 for 2X CROPS while the product API returned 199. Both are listed with their source.