Run a Farm

Guide

Run A Farm Crops

Checked

Run A Farm features five confirmed crops: wheat, carrot, potato, corn, and pumpkin. Field crops provide raw produce that you load into your personal bag or vehicle cargo and deliver to the town warehouse for direct cash payouts. Wheat provides the starting field crop for early quest income, while later crops offer higher quest rewards and wholesale prices once you can afford the seed batches sold in town.

Crop types and verified status

Gameplay recordings and player inventories identify five distinct crops on the farm. Hotbar slots 3, 4, and 5 hold crop items and start locked behind early progression. Corn appears both as an inventory item and as an objective on high-value quest cards, including Harvest 350 Corn for $2,100. Wheat appears across introductory delivery and harvest quests, including Harvest 70 Wheat for $70 and Deliver 50 Wheat for $100.

Crop Verified source Seed cost Sale payout evidence Status
Wheat Gameplay HUD and quest cards Narrator reported $70 for 70 $100 per 50 crops at warehouse ($2 each); $1 each on harvest quests Starter crop
Carrot Gameplay footage Unknown Unknown Mid-tier crop
Potato Gameplay footage Unknown Unknown Mid-tier crop
Corn Quest cards and hotbar Unknown $2,100 for 350 corn on harvest quest ($6 each) High-value quest crop
Pumpkin Recorded commentary Narrator reported $15,000 for 10 seeds Narrator reported $70 each Late-game investment

Per-crop seed prices other than pumpkin are unknown. The sale prices for carrots and potatoes at the town warehouse are also unknown.

Seed sources and purchase costs

You acquire seeds from two physical locations on the map. The first is the SEED MARKET, marked by a sign over an outdoor market stall in town. The second is the Farm Seed Shop, identified by a wooden sign standing near the Farm Office on the rural side of the map.

Pumpkin represents an expensive late-stage purchase. In recorded playthrough commentary, a player reported that pumpkin seeds cost $15,000 for a batch of 10 seeds, with harvested pumpkins selling for $70 each. The same player reported wheat seeds at $70 for 70 seeds. Because ten pumpkin seeds require an upfront outlay of $15,000, planting pumpkins requires substantial capital that early roadside egg sales cannot sustain.

Transport from fields to the town warehouse

Moving harvested produce off your farm requires manual haulage during the early stages of play:

  1. When you harvest mature plants using field tools, the produce enters your bag. Starter capacity is 50 items, visible on the HUD counter BAG 33/50.
  2. You load produce onto your starter bicycle. The bike carries a wooden cargo crate on the rear frame. The vehicle controls display W and S to drive, A and D to steer, and SPACE to hop off, alongside a PAINT customization button.
  3. You pedal along the road to the town warehouse. Unloading produce at the warehouse triggers a confirmation toast: Sold 50 crops at the warehouse for $100!. That sale confirms a baseline payout of $2 per delivered crop.
  4. Later stages introduce heavier transport and dedicated logistics buildings. A town loading point features a sign reading GRADING DOCK — loads onto your parked truck. Late-game screen recordings display expanded capacity meters reading STORAGE 000/1,000 and CARGO 1,350/1,440.

Hauling regular 50-crop loads to town on your bike is an effective way to make money alongside your coop egg sales. As your field acreage expands, you can upgrade your transport by reviewing available vehicles. If you plan to expand into advanced agricultural buildings, examine the requirements for the greenhouse.

Questions

Frequently Asked Questions

What is the best crop in Run A Farm?

There is no single best crop in the material we hold: the game pays per delivery at the town warehouse, and the recorded sale paid the same $2 per crop for 50 crops.

How much are pumpkin seeds?

A recorded run read 15,000 for 10 pumpkin seeds selling at 70 each. That is the player's reading, not our own shop frame.